Category Archives: The City

Plans For The Year Ahead

And another year dawns; so time for some sort of resolutions. My track record with resolutions isn’t good, therefore these will be more like a wishlist.

Firstly, I need to start posting on this blog more often and more regularly. I need to explore the setting more, the characters, ideas and concepts, as well as delving into other things not related to the Braeden Wolf setting.

Second, I need to work to finish the Moments collection. Given they are rather short length, they shouldn’t be too hard to crank out. I need to spend a day to sit down and plot them all out.

After that comes two novels that need to be written; more if I can manage it.

Then there are the other projects, not related to Braeden Wolf, which kind of stalled. Must get them back into action too.

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Braeden Wolf Street Lingo Update

I’ve updated the page that deals with The Language of The City, documenting the slang, idiom and jargon of the streets, taking into account some of the new words spawned in the short stories.


The Paranormal: Monsters of The City

Humans, while the majority, are not the only people to live openly in The City. The rest are disparagingly, and normally not to their faces, refereed to as monsters.

The most common are the aos sí and the trolls, but they also include vampires, zombies, shapeshifters and demons of various ilks, such as succubi and imps.

The aos sí, better (and wrongly) known as the sidhe are the visible face of the paranormal world. Taller and fairer than men, they are also deeply attuned to the world of magic and near all have a decent understanding of incantations. Devious, unpredictable and willful, they easily fit into the world of men. The various aos sí families often have fingers in numerous businesses, both legitimate and otherwise. The current mayor of The City is one of the aos sí.

The trolls are a hardy, hard working people and while as numerous as the aos sí are rarely seen. Most live and work in Docklands, in its factories and industries, only coming out after dark. Naturally resistant to the effects of arcane magic, they are nonetheless highly adept at working it into devices, the only with the knowledge how, and are well know for the steel of their blades. Few mess with trolls, as if you mess with one you mess with the whole family.

Vampires thrive in the environs of The City, partially because they are the peak predators in the urban jungle, but mostly because in the dark streets they are seldom troubled. A few more missing bodies go unremarked, no matter the cause of death. Most drift into a life in the criminal underworld, as pimps, loan sharks, enforcers and bosses. They do on occasions come into conflict with the aos sí, for no other reason than conflicts of interest. When an aos sí-vampire war erupts, the smart get out of the way.

Zombies are not a naturally occurring phenomena, only coming about by the work of magic, whether intentional or otherwise, on the corpses of the deceased. Individually they pose little threat, being slow near mindless creatures. Sometimes they come under the influence of a ghoul, a type of zombie with memories and intelligence, tormented by its existence. Packs of zombies led by ghouls show a marked increase in cunning, lurking in the sewers and abandoned buildings, seeking to add to their numbers.

The shapeshifters are not a single group, but encompass a variety of forms. Some of these are natural shapeshifters, the best know of which are werewolves, while others achieve their form changes through incantations. For the most they life lives of ordinary people, often keeping their nature hidden.

Demons are right at home in The City, with its violence, corruption and depravity. The worse it gets, the more they are drawn to it and the stronger they become. At first it was just imps, mischievous spirits trying to tempt mortals with offers of power, but they have been joined by succubi, sensuous women who seduced men – and woman – into depravity. They also have male counterparts, the inccubi, for those who prefer men. Rumours persist that more powerful demons have began to make an appearance as The City sinks deeper into depravity.


Augments and Upgrades

Augments are common in the world of The City. Most people have some form of augmentation to upgrade their bodies, to make them better. The most common form of this is cybernetics, replacing flesh with tech, though it can also include bioengineering and even arcane.

Not every one agrees with the concept of augments. There are those who can’t have them for medial reasons, those who oppose them for philosophical or religious reasons and those that are violently opposed to them, the Humanists. Humanists gangs think nothing of tearing the metal from your body given half a chance; they consider it saving your mortal soul from the demons of technology. When technophiles meet up with Humanists things get very messy.

Bioengineered Augments

Including such areas as genetic engineering, gene therapy and other technologies that are biologic rather than cybernetic augmentations. The most common type are muscle augments – vat grown muscles grated onto the body. It can also include antibodies and antitoxins and the ever popular bodysculpting.

Humanists are in dispute over such augments. Some claim it is permissible as it reflects the potentiality of the human body while others claim it is the child of demon tech and blasphemous to use.

Cybernetic Augments

There are a wide variety of augments that can come from cybernetics, the most basic and most important being the neuralware interface. It is a cybernetic device fused to the central nervous system that provides a link between flesh and tech and allows for the control by though of most other cybernetic devices.

These include; interface studs allowing for control of technological devices – like vehicles – via cable or wireless link; reflex boosts that amplify the speed of reactions and reflexes; cyberoptics or ‘tin eyes’ that can contain a number of modes such as low light, infrared, telescopic, vid-recorders, HUDs and so on; cyberaudio or ‘tin ears’ that can include radio/phone links, amplified hearing, sound dampeners and sound recorders.

Independent of the neuralware interface is synthweave, a synthetic nanite weave of metals and plastics that reinforces the bones and toughens the skin, making one less susceptible to injuries and broken bones.

Arcane Augments

Arcane augments mirror much of what is possible with cybernetics but are much less used for a few reasons.

Firstly they are self use only so only those who can master incantations can make use of them – and the most useful augments require powerful incantations. Secondly they are short lived and as such need renewing regularly. However they can work in conjunction with cybernetic augments, channeled through the cybernetics to in effect overclock them. Those both cybernetically enhanced and masters of incantations are very dangerous opponents.

Humanists have no problems with arcane augments and actively seek them out.


A Look At The World Of The City

The world of The City is both confusingly different and remarkably similar to what you would expect, all at the same time. People go about their lives, struggling to make ends meet. They go to work, watch vids of sport and popular shows, listen to music, fall in love, eat, drink and go to parties. But there are differences, some subtle, other not.

It is a world where the paranormal and the bleak, dark future crash together, where corporations rule and national governments are shadows of their former selves, where vampires and trolls and magic incantations clash with heavy metal cybernetics in the urban wilderness.

So how did it come to be like this?

There has always been the paranormal, lurking around the edges. People knew of it but seldom experienced it. There was a burgeoning of the paranormal at about the time the world was experiencing a futureshock. Cybernetic and biogenetic augments were starting to make an appearance on the common market. Governments were crumbling under economic, political and social turmoil, all brought about by the short sighted greed of not just the politicians but in most cases the voters themselves. Younger generations were bankrupted to pay for the wanton lifestyles of their elders, ad they were not happy.

Into this turmoil the megacorps emerged, bailing out destitute governments – for a cost naturally. Exemptions were made, then more, until it arrived at the stage where it was the corps calling the shots, ruling the world from their fortified skyscrapers and with their private armies, battling each other in clandestine wars for wealth and power. Hostile takeovers have a rather new and more literal meaning.

All this turmoil and upheaval coming at once produced a kind of shock. Cults and gangs and movements emerged. The paranormal became commonplace. There were opportunities to be had but at the same time great dangers.

And nowhere is this more evident than in The City.


The Best And Worst Jobs In The Paranormal Economy

Came across this via twitter, a list of the best and worst jobs in the old paranormal world.

The City has a couple extra to tack on.

C-Docs; Everyone wants an edge and c-docs can give you the augments you want, a lot of which are strictly speaking legal.

Info Bros; Information Brokers. They know what is going on, where the vamps are at, where the skeletons are buried and, for a price, where to go for that piece of esoteric gear you’ve been hankering for.


Characters: The City

The City, my home. What can I say about it?

Firstly, I hear you ask, why do I call it The City? Surely it has a name. Yes it does but it is referred to by everyone as simply The City. It is said that to invoke the true name of The City is to invite disaster, much as actors refer to it as The Scottish Play rather than its name. I can’t verify the veracity of the claim but it is best to ere on the side of caution. Now, I don’t know how anyone could go about hexing a name so that trouble comes to those who invoke it, but I am no expert on the research of new incantations. I simply use the ones I come across. If someone could do that then they are powerful indeed.

All cities have personality, they have a character unique to it. There are some that say that The City is alive, and more so, it has an awareness, a sentience. I would go so far as that, but there is a malignancy about The City. It feeds on its own citizens much like a vampire, drawing more into its web and once it has your tendril around you it is jealous in its possession, never letting you leave.

The City itself looks much like any other city when view from a distance, a gleaming metropolis of lights and glass. Except the view is rather different when you get close. I find the brighter the light, the darker the shadows, and it is very dark in The City.

The City is made up of a number of unique districts, suburban communities and zones. For the moment here is a brief run down on them.

Inner City; The corporate, commercial and political hub of the city, down on the waterfront where the river meets the bay. It may look clean and modern, but there is a dark heart to it.

The Park; On the western side of the Inner City is The Park, which also incorporates the old City Cemetery. After night both are places to avoid.

Docklands; South of the river, this encompasses the port, industrial and warehouse district. Many of them are old and abandoned.

The Northern Suburbs; If you can afford it, this is the safest place to live. If you can’t, you aren’t welcome. The Northern Beaches are home to the rich, powerful and paranoid.

The West; The neglected, cluttered western suburbs, with their burnt out homes, street crime and abandoned shops, is a place to be avoided, but also home for the majority of those that live in The City.

Southbrook; Southbrook makes The West look a pleasant place to live. A lawless slum, it is home to the homeless, the dispossessed and those seeking to disappear. No one cares what happens in Southbrook.